Videotel is pioneering a radical new form of training delivery, designed to respond to the demands of the post internet age. It is moving to the ultimate in interactivity, by using gaming technology for serious purposes.
Using serious games technology, Videotel is putting the learner into a real life scenario, enabling them to apply their knowledge to specific situations under realistic time pressures.
Developed in conjunction with Mines Rescue, the first serious game deals with Entry into Enclosed Spaces, which lends itself ideally to this unique format. In real life decisions are made at speed, often with little information to hand, and the statistics show that all too often heart overrules head with sometimes fatal consequences.
Nigel Cleave, CEO of Videotel is a great exponent of the new technology. “Interactivity is the future of training, ” he says. “It takes CBT to new levels, allowing learners to explore, and think for themselves. They can learn by doing, and we are able to design learning in a less linear way. The step change in using serious gaming is that it presents the learner with the time pressure and the unpredictability of a real situation.”
“In addition, research has shown that in a learning environment people clearly remember what they do, ” explains Mr Cleave. “This makes simulations and games the ultimate training tool, duly complementing our existing video, CBT and interactive courses.”
The new Enclosed Spaces training course is designed to build on existing Videotel/Mines Rescue material. However it moves a step further by putting the learner into a realistic scenario which enables them to apply their knowledge to specific situations, for both training and assessment.
In the game environment the player will be tasked with identifying and fixing a problem with a ballast valve on a bulk cargo ship. The valve repair must be carried out urgently. The player should conduct all safety checks and equipment preparation before moving down into the enclosed space. While the repair is taking place the player will need to move between sections separated by lightening holes. Consequently the air in these sections may differ and should be checked. However, unbeknown to the learner, one of these sections contains a toxic atmosphere, and he/she is challenged with dealing with the situation.
For a demonstration of this new technology in action, and for high resolution images of stills from the game, please contact Debra Massey at firstname.lastname@example.org.